Age of Mythology Board Game Units

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3 Chariot Archer

Mortal, Archer, Cavalry

1 ×  1 ×  

+3 vs Flyer

+3 vs Warrior

3 Spearman

Mortal, Warrior

1 ×  1 ×  

+3 vs Cavalry

+4 vs Hero

3 Elephant

Mortal, Giant

2 ×  1 ×  

+2 vs Mortal

Special

Negates the effect of Walls and Towers

5 Mummy

Myth

3 ×  2 ×  

Special

When the Mummy defeats an opponent in battle, a new mummy is gained and placed on the player's board (if available).

5 Scorpion-Man

Myth, Giant

4 ×  2 ×  

+4 vs Mortal

5 Sphinx

Myth, Giant-killer

2 ×  2 ×  

+6 vs Giant

6 Phoenix

Myth, Flyer

2 ×  3 ×  

+4 vs Giant-killer

Special

Can be resurrected immediately after being eliminated (and returned to the owning player's board) if there is a Priest unit in the battle on his side. The cost of resurrection is 2 Favour.

5 Wadjet

Myth, Warrior

2 ×  2 ×  

+4 vs Cavalry

Special

May take the Pharaoh's place in an encounter.

5 Anubite

Myth, Cavalry

3 ×  1 ×  

+4 vs Archer

4 Priest

classical Hero

2 ×  4 ×  

+5 vs Myth

Special

May resurrect a Phoenix (for 2 Favour) or the Son of Osiris (for 4 Favour) immediately after they have been eliminated in a battle. When resurrected, they are returned to the owning player's board.

6 Pharaoh

heroic Hero

3 ×  3 ×  

+4 vs Myth

Special

After seeing his opponent, a Wadjet may take the Pharaoh's place in the encounter (if there's a Wadjet in the battle).

8 Son of Osiris

mythic Hero

4 ×  4 ×  

+4 vs Myth

Special

Can be resurrected immediately after being eliminated (and returned to the owning player's board) if there is a Priest unit in the battle on his side. The cost of resurrection is 4 Favour.

3 Jarl

Mortal, Cavalry

1 ×  1 ×  

+4 vs Hero

+4 vs Archer

3 Throwing Axeman

Mortal, Archer

1 ×  1 ×  

+3 vs Warrior

+4 vs Flyer

3 Huskarl

Mortal, Warrior

1 ×  2 ×  

+4 vs Cavalry

Special

May "go berserk" and add 2 dice. Loses ties when going berserk.

7 Nidhogg

Myth, Flyer

4 ×  1 ×  

+4 vs Giant-killer

Special

Destroys 2 buildings if it survives a successful attack on a city.

5 Valkyrie

Myth, Cavalry

1 ×  3 ×  

+4 vs Archer

Special

2 Favour gained for each unit eliminated by a Valkyrie.

7 Frost Giant

Myth, Giant

4 ×  2 ×  

+2 vs Warrior

+3 vs Mortal

6 Troll

Myth, Warrior

3 ×  2 ×  

+4 vs Cavalry

4 Dwarf

Myth, Giant-killer

2 ×  2 ×  

+7 vs Giant

Special

Negates the effect of Walls and Towers as long as he is in the battle. Gather +2 Gold when Dwarf is on a Gold Production tile (like a Villager).

5 Classical Norse Hero

classical Hero

3 ×  3 ×  

+4 vs Myth

6 Heroic Norse Hero

heroic Hero

3 ×  3 ×  

+4 vs Myth

Special

May "go berserk" and add 2 dice. Loses ties when going berserk.

8 Mythic Norse Hero

mythic Hero

4 ×  4 ×  

+4 vs Myth

Special

For each unit eliminated by the Norse Mythic Hero, the Norse player may add a unit into the battle from his holding area.

3 Hoplite

Mortal, Warrior

1 ×  1 ×  

+3 vs Cavalry

+1 vs Mortal

3 Hippokon

Mortal, Cavalry

1 ×  1 ×  

+4 vs Archer

+4 vs Hero

3 Toxotes

Mortal, Archer

1 ×  1 ×  

+4 vs Flyer

+3 vs Warrior

6 Hydra

Myth, Giant

2 ×  2 ×  

+4 vs Warrior

Special

+1 battle die for each unit eliminated by the Hydra in that particular battle.

6 Cyclops

Myth, Giant

3 ×  3 ×  

+4 vs Mortal

Special

Negates the effect of Walls and Towers. May choose to throw his opponent out of the battle instead of attacking normally. +3 when throwing. May not throw Giant units.

5 Minotaur

Myth, Warrior

2 ×  2 ×  

+4 vs Cavalry

Special

Destroys 2 buildings if it survives a successful attack on a city.

5 Manticore

Myth, Flyer

2 ×  2 ×  

+4 vs Giant-killer

5 Centaur

Myth, Archer, Cavalry

3 ×  1 ×  

+3 vs Archer

+3 vs Flyer

5 Medusa

Myth, Giant-killer

1 ×  3 ×  

+6 vs Giant

Special

Medusa wins all ties in battle.

5 Classical Greek Hero

classical Hero

3 ×  3 ×  

+4 vs Myth

6 Heroic Greek Hero

heroic Hero

3 ×  4 ×  

+4 vs Myth

Special

If he defeats an opponent's hero, opponent's army retreats immediately.

5 Mythical Greek Hero

mythic Hero

4 ×  4 ×  

Special

Adds opponent's base dice number to his own battle dice number to determine his total dice rolled in battle.